My name is Etay Meiri and I'm a software engineer from Haifa, Israel.
I've written this series of tutorials (and plan to add more in the future) to help expand the use of OpenGL. My focus is on using Linux as a primary development environment, however, most of the code is portable to other OS's and I provide sources for Windows as well. Any comments, fixes or ports of the code to other OS's will be greatly appreciated.

Contact me at: