Book Recommendations

I use these books as background material for the tutorials and recommend them for deeper OpenGL and Vulkan study.

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OpenGL 4 Shading Language Cookbook cover

OpenGL 4 Shading Language Cookbook, Third Edition

Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6, and C++17.

Vulkan 3D Graphics Rendering Cookbook cover

Vulkan 3D Graphics Rendering Cookbook, Second Edition

Expert-level techniques for high-performance graphics with Vulkan, focused entirely on the Vulkan API.

3D Graphics Rendering Cookbook cover

3D Graphics Rendering Cookbook

A practical guide to modern rendering algorithms in OpenGL and Vulkan.

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