OpenGL 4 Shading Language Cookbook, Third Edition
Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6, and C++17.
I use these books as background material for the tutorials and recommend them for deeper OpenGL and Vulkan study.
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Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6, and C++17.
Expert-level techniques for high-performance graphics with Vulkan, focused entirely on the Vulkan API.
A practical guide to modern rendering algorithms in OpenGL and Vulkan.
The official guide to learning Vulkan fundamentals and workflow.